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Best ball · Stroke

What it is

Best ball is the team version of better ball: everyone on the team plays their own ball all the way to the hole, and the side keeps only its single best score on each hole. Blow-ups by the rest of the team cost nothing as long as one player holds the hole together, so it stays relaxed and forgiving even with mixed standards across a team of three or four. This is the stroke-play version: the team's best net on each hole adds up, and the lowest total wins.

How scoring works

  1. Every team member plays their own ball and records a gross score on every hole.
  2. Each player's net is their gross adjusted for the handicap strokes they receive, which fall on the hardest holes by stroke index. Best ball is played off 85% of each player's handicap by default.
  3. The team's score for the hole is the lowest net among the members.
  4. Add the team's hole scores across the round; the lowest total wins.
  5. Level teams are separated on countback — the better back nine, then the last six holes, then the last three, then the final hole.

Worked example

One team of three — Player A, Player B, and Player C — over three holes, net scores shown:

Hole Par Player A Player B Player C Team (lowest)
1 4 5 4 6 4
2 3 4 4 3 3
3 5 6 5 5 5
Total 12

The team scores 12 for the three holes. Player C's 6 on the 1st and Player A's 6 on the 3rd never touched the card — one teammate covered each hole, which is exactly what best ball is for.

When to use it

A team event of any standard, and especially when the players' handicaps differ — a weaker member can have an off hole without sinking the side. Best ball runs with teams of three or more; a group seats up to four players, so a full team can play and score together. Equally at home in a casual outing or a league team round.

Variations

  • Counting scores. By default the side's single best net counts each hole (best ball). A competition can instead count the best 2, best 3, or all 4 of a four-player side; the handicap allowance tracks the choice per USGA Appendix C — best 1 → 75%, best 2 → 85%, best 3 or all 4 → 100%.
  • Team size. Three or four to a side is typical; the more players, the lower the team's best score tends to run, so handicaps matter more.
  • Gross or net. Keep the lowest gross for a scratch result, or apply the handicap allowance (see Counting scores) and keep the lowest net.
  • For the points-based version see Best ball · Stableford. For the two-player game it grows out of, see Better ball · Stroke.

Last updated: 2026-05-07