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Team Match Play

What it is

Team Match Play is the Ryder Cup brought to your group. Players split into two sides — Red and Blue — and the sides play a set of separate matches against one another. Each of those sub-matches is ordinary match play, worth a point to whichever side wins it, and the points add up into one running Red versus Blue total. The team that reaches more points than the other side can still catch takes the day. It turns a field of individual matches into a single shared contest, with a live scoreboard tracking both the sides and every sub-match inside them.

How scoring works

  1. Players are divided into two sides, Red and Blue, and paired off into sub-matches — singles (one against one) or pairs (two against two).
  2. Each sub-match is played as normal match play, hole by hole, off the match allowance (commonly 90% in team and four-ball match play), comparing net scores and tracking holes up.
  3. A finished sub-match is worth 1 point to the side that won it; a sub-match left all square is halved, half a point to each side.
  4. The points from every sub-match add into the side totals. While matches are still out on the course, a projected total assumes each current lead holds, so the scoreboard shows where the contest stands.
  5. The side with more points wins. The contest is decided once one side passes the points the other side can still reach.

Worked example

A team contest of three sub-matches:

Sub-match Result Red Blue
1 — singles Red wins 3&2 1 0
2 — singles Halved ½ ½
3 — pairs Red wins 1 up 1 0
Total ½

Red take it 2½ to ½. The halved second match handed half a point to each side and left the margin to the two Red wins — the actual hole-by-hole scores inside each match never carried over, only who won each one.

When to use it

The format for a team-versus-team day with a captain's feel — club versus club, members versus guests, or two halves of a society split Red and Blue. It scales from a single pair of sub-matches up to a full card of them, and because each match only ever costs its side one point, a thrashing in one counts the same as a narrow win in another. Sides cut across the groups on the course; a group still seats up to four players, so a sub-match is at most a pair against a pair.

Variations

  • Singles, pairs, or a mix. Run the sides as one-against-one matches, two-against-two matches, or a blend of both across the card.
  • Match allowance. Team and four-ball match play commonly uses a 90% allowance; set it to taste for your group.
  • For the one-against-one game each sub-match is built from, see Match play.

Last updated: 2026-05-16