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Skins

What it is

Skins turns every hole into its own little prize — a "skin". To win a hole's skin you have to have the lowest score outright; if anyone ties you, nobody wins it and the skin carries to the next hole. Carried skins pile up, so a hole won after a few carries can be worth a fistful at once. It's a social betting game that keeps everyone interested right to the last green.

How scoring works

  1. On each hole, compare net scores across the group.
  2. The single lowest net wins the hole's skin. A tie for lowest means no one wins it.
  3. When a hole is tied, its skin carries forward and is added to the next hole's skin — carries keep stacking until someone wins a hole outright.
  4. Whoever wins a hole scoops that hole's skin plus everything carried into it.
  5. The player with the most skins at the end wins. Skins are settled on net score, so handicaps count; set everyone to scratch for a gross skins game.

Worked example

A three-hole stretch with three players, net scores shown:

Hole Par Player A Player B Player C Skin
1 4 4 4 5 Tied A & B — carries
2 3 2 3 3 A wins — worth 2 (hole 1 carry + hole 2)
3 5 5 4 6 B wins — worth 1

Player A finishes with 2 skins, Player B with 1, Player C with none. The tie on the 1st pushed its skin onto the 2nd, which Player A then won outright for a double.

When to use it

Best with two to four players who want a lively side-bet. It rewards bold, go-for-it golf — one great hole can sweep a pile of carried skins — and the stakes climb as carries build, so a quiet round can still come alive on the closing holes.

Variations

  • Gross or net. Settle skins on net scores so handicaps decide each hole, or play everyone off scratch for a gross skins game where the raw lowest score wins.

Last updated: 2026-05-07